Awesome Denver Ghost Hunt: Mile High

REVIEW · DENVER

Awesome Denver Ghost Hunt: Mile High

  • 3.53 reviews
  • 2 hours (approx.)
  • From $12.31
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Operated by Let's Roam · Bookable on Viator

Denver gets spooky when your phone becomes the guide. This self-guided Mile High ghost hunt turns famous downtown stops into a timed points game, with puzzles and photo challenges that move you through Denver’s darker legends.

I love how you can download everything to your phone and start when you’re ready, instead of waiting around for a fixed guided departure. I also like that you get digital copies of your group’s scavenger-hunt photos, plus specific roles for up to 10 players, so everyone has a job.

One consideration: you’re really on your own with the app. If you expect a live storyteller or easy step-by-step directions, this may feel like a simple walk-and-click loop, and you’ll want a fully charged device (a power bank helps).

Key Highlights You’ll Actually Feel

  • App-led start on your schedule: begin whenever you’re ready within the self-guided format
  • Role-based gameplay for up to 10 players (Braniac, Photographer, Mapper)
  • Photo challenges plus digital photo copies for your whole group
  • Three anchor stops: Molly Brown House Museum, Denver Public Library, and The Spa at The Brown Palace
  • Maps, riddles, and leaderboards live in the Let’s Roam app

A Mobile Ghost Hunt That Fits Your Timing

This ghost hunt is built for people who like wandering with a purpose. You’re given an app and a game structure, and then you work through Denver’s spooky landmarks in a 2-hour window (about) at your own pace.

The “why it works” part is simple: the app gives you a reason to look closely. Instead of just walking past buildings, you’re hunting for answers and doing little photo tasks that tie back to the story.

That “you can start any time” flexibility is great if you’re managing a day with other Denver plans. It also means you can pick a time of day that matches your comfort level with walking in the dark.

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What You’ll Do on the Hunt (It’s More Than Just Walking)

Awesome Denver Ghost Hunt: Mile High - What You’ll Do on the Hunt (It’s More Than Just Walking)
At its core, this is a scavenger hunt with a ghost-story theme. The app routes you between major stops and prompts you to solve riddles, complete photo challenges, and rack up points while you move through Denver.

Here’s what makes it different from a typical audio tour:

  • You each get a role (Braniac, Photographer, or Mapper), so your group isn’t doing the exact same thing.
  • You’re given interactive tasks that ask for on-location answers and silly photo moments.
  • The app includes maps, riddles, photo challenges, and leaderboards, so you’re constantly checking where to go next and how you’re scoring.

You can even think of it as a lightweight competition. The hunt is designed for teams, so the vibe is not just calm sightseeing. It’s more like a clock-and-puzzle activity, with just enough structure to keep you from drifting.

Price: Why $12.31 Can Be a Good Deal (When It Fits Your Style)

Awesome Denver Ghost Hunt: Mile High - Price: Why $12.31 Can Be a Good Deal (When It Fits Your Style)
At $12.31 per person, this is priced like an activity, not a premium guided tour. That makes sense because the experience doesn’t include a live guide—your “guide” is the Let’s Roam app.

So the real value question is: do you enjoy self-guided, game-style exploring?

  • If you like puzzle hunts, role play, and taking photos where the app tells you to, this can feel like solid value for the time.
  • If you prefer a person-led story with no app fiddling, the low price can come with a low level of human support during the actual action (support exists, but not a guide walking with you).

Given the included elements—app access, photo challenges, photo downloads, and role assignments—you’re not paying for a lecture. You’re paying for a structured city game at a budget-friendly rate.

Start at Denver Public Library: Your Game’s First Checkpoint

Your meeting point is the Denver Public Library Central Library at 10 W 14th Ave, Denver, CO 80204. The hunt ends back at the meeting point, so it’s a loop you can plan around.

The library stop matters because it’s a natural place to start a puzzle hunt. You’re not just arriving at a landmark—you’re beginning a sequence of tasks where the app can guide you step-by-step through nearby streets and buildings.

Practical tip: since it’s self-guided, the first few minutes set the tone. Give yourself time to:

  • open the app
  • confirm your map view
  • understand what role you’re playing
  • read the first instructions slowly

If you rush the start, you’ll feel it later when you’re trying to jump into photo tasks or riddles while also trying to figure out directions.

Stop 1: Molly Brown House Museum and the Ghost-Story Motif

The first anchor stop is Molly Brown House Museum. The theme here leans into Molly Brown and the idea that her ghost might still be doing something behind the scenes—based on the hunt’s story prompts.

What to expect at this stop:

  • You’ll be solving on-location prompts delivered through the app.
  • You’ll likely work through riddle steps that connect the landmark to the hunt’s supernatural storyline.
  • You’ll also be doing role-related tasks, so if you’re the Mapper you’ll think more about navigation and locations, while the Photographer role will focus on the photo challenge prompts.

A drawback to note: this kind of app hunt can feel repetitive if you only ever see the pattern as click-arrive-next. If you want the stop to feel more special, lean into your role. For example, take your time with the photo challenge rather than treating it like a checkbox.

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Stop 2: Denver Public Library as a Puzzle Hub

Next up is the Denver Public Library. This is where the hunt often clicks from sightseeing into strategy: you’re likely solving clues that require careful attention.

Library-based stops can work well for these games because:

  • there’s structure in the space, which makes it easier to orient your search
  • the environment feels naturally suited to riddles and reading-style tasks
  • the app can keep you moving without you constantly guessing what to do next

If you’re traveling with a mixed group, this stop tends to be a good equalizer. One person can focus on solving, another can handle the Mapper role, and someone else can handle the photo challenge. In a small group, that division keeps the energy up instead of turning into one person doing everything.

Stop 3: The Spa at The Brown Palace and the Photo Finale Energy

Your final anchor stop is The Spa at The Brown Palace. The hunt’s story includes hints tied to the Brown Palace atmosphere and the idea that unexplained happenings might be hiding in plain sight.

At this stop, expect:

  • more app-led riddles and photo challenges
  • role prompts that push your group to work together
  • a natural finishing vibe, since the hunt is timed and you want to wrap before the activity window ends

Photo challenges here are likely where the game feels most fun. Even if you’re not a big photographer, you’ll still have a reason to slow down and frame the shot the app asks for.

The Let’s Roam App: Your Maps, Prompts, and Scoreboard

Your main tool is the Let’s Roam app. It provides:

  • maps
  • photo challenges
  • riddles
  • leaderboards (the scoring/timing aspect)

This is also where your experience can make or break.

A self-guided app hunt is only as good as the clarity of the instructions and how quickly you can follow them. One of the key risks with app-led experiences is confusion early on, which can make the whole thing feel like random walking instead of a puzzle path.

My practical advice:

  • Bring your best walking shoes.
  • Keep brightness up a bit so you can read prompts.
  • If your battery gets low, stop and charge. Don’t “push through” with a dying phone.

Since you’re using your device to navigate and interact, a power bank can be a smart move, not an optional luxury.

Photo Challenges and Digital Photo Copies: Why This Inclusion Matters

This hunt includes digital copies of your scavenger hunt photos, and your group can receive complimentary copies of the photos. That’s a meaningful perk because it turns the hunt into something you can remember right after, without waiting for emails or wondering if you took the right shots.

How to get the most out of it:

  • Don’t treat the photo task as a quick snap.
  • Follow the app’s prompt as written, then take one extra angle or variation if you can.
  • Assign one person to handle the camera while the rest focus on reading and solving.

If you’re the person who usually forgets to take group photos, this format helps. The app essentially creates reasons for you to take them.

Timing, Pace, and How to Keep Your Group From Getting Stuck

The hunt is about 2 hours, and you’re encouraged to race against the clock and other teams for points. That doesn’t mean you have to sprint. It means you should avoid long pauses when you’re waiting for directions.

Here’s the strategy that usually keeps self-guided hunts enjoyable:

  • Spend your time on solving and photos, not on route guessing.
  • If you feel behind, switch to a “get the next prompt” mindset rather than trying to fix everything at once.
  • Work your roles so one person doesn’t hog every decision.

Also remember there’s phone, email, or chat support, so you’re not completely abandoned if something glitches. Still, it’s better to reduce problems early.

How the Stops Shape the Story (and the Fun)

Even though the hunt has three anchor stops, the gameplay is really about movement and attention. The app is designed to send you to enough points that you feel like you’re uncovering clues rather than just arriving at exhibits.

The ghost-story prompts include ideas like:

  • Molly Brown’s presence and the idea of odd disturbances in her historic home
  • chilling tales connected to the Brown Palace Hotel
  • questions tied to other Denver locations mentioned in the hunt’s story language, even if you mostly experience them through app prompts as you travel

That matters because Denver can be visually impressive, but it’s easy to treat it like random streets. This tour pushes you toward a more narrative path.

Who This Ghost Hunt Is Best For

This is a strong fit if you:

  • like scavenger hunts and puzzles
  • enjoy team activities with roles
  • want an affordable, self-guided Denver activity
  • don’t mind using a phone for navigation and tasks

It’s less ideal if you:

  • want a live guide delivering stories and history
  • dislike app-based instructions
  • prefer to wander without structured prompts

One more note: there’s a moderate physical fitness level requirement, and it’s best with comfortable shoes. You’re walking around the downtown area between stops, so plan accordingly.

Should You Book Mile High Ghost Hunt: Do This, Don’t Do That

Book it if you want a playful, low-cost Denver ghost hunt where your phone acts like the game master and your group gets photo challenges plus digital photo copies. The structure—roles, riddles, and three anchor stops—keeps it from becoming aimless wandering.

Skip it if you’re expecting a guided haunted walking tour with a storyteller and minimal screen time. This is self-guided by design, and the experience lives or dies by how smooth you find the app workflow.

If you go in with the right mindset—puzzle-hunt energy, charged phone, and a willingness to follow prompts—you’ll likely have a fun couple of hours. If you go in expecting a traditional tour, you may feel let down.

FAQ

Is this a guided tour with a tour guide?

No. This is a self-guided private tour/activity, so there isn’t a tour guide walking with you. The app handles the maps, riddles, and photo challenges.

Where is the meeting point?

You start at Denver Public Library: Central Library, 10 W 14th Ave, Denver, CO 80204. The activity ends back at the meeting point.

How long does the Mile High ghost hunt take?

It’s listed as about 2 hours.

What do I need on my phone?

You’ll use your smartphone to navigate and interact with the app. Make sure your device is fully charged, and bring a power bank if you need one.

What do I get after completing the photo challenges?

You receive digital copies of your scavenger hunt photos, and the hunt includes complimentary copies of your group’s photos.

Can multiple people play with different roles?

Yes. Each player gets an individual role, with photo challenge roles available as Braniac, Photographer, or Mapper. The hunt supports groups with up to 10 players.

Can I get a refund if I cancel?

No. This experience is non-refundable and can’t be changed for any reason.

Is it okay for all ages?

There’s no minimum age requirement listed.

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